TABLE 6.13
| College students who had ever gone online compared to general population online experience, 2002 | ||
| College students (n) | General population (N) | |
| N = 2,501 | ||
| n = 1,092 | ||
| SOURCE: Steve Jones and Mary Madden, "Table 1. Have you ever gone online?" in The Internet Goes to College Pew Internet and American Life Project, September 15, 2002, http://www.pewinternet.org/pdfs/PIP_College_Report.pdf (accessed November 22, 2004). Used by permission of the Pew Internet and American Life Project, which bears no responsibility for the interpretations presented or conclusions reached based on analysis of the data. | ||
| All respondents | 86% | 59% |
| Men | 87% | 62% |
| Women | 85% | 56% |
| Whites | 90% | 61% |
| Blacks | 74% | 45% |
| Hispanics | 82% | 60% |
TABLE 6.14
| How college students described their use of the Internet, 2002 | |
| n = 1,021 | |
| SOURCE: Steve Jones and Mary Madden, "Table 2. Students use the Internet MOST OFTEN to:" in The Internet Goes to College Pew Internet and American Life Project, September 15, 2002, http://www.pewinternet.org/pdfs/PIP_College_Report.pdf (accessed November 22, 2004). Used by permission of the Pew Internet and American Life Project, which bears no responsibility for the interpretations presented or conclusions reached based on analysis of the data. | |
| Communicate socially | 42% |
| Engage in work for classes | 38% |
| Be entertained | 10% |
| Communicate professionally | 7% |
| Not sure/Don't know | 2% |
The Internet and other information technologies have only served to fuel American's cheating epidemic. Phones with instant messaging allow students the opportunity to communicate with outsiders or others in class during a test. Companies that specialize in writing papers for students, commonly known as "paper mills," can now deliver papers discreetly to students via e-mail. The Internet in general provides an endless source of documents and papers from which students might copy material. Catching plagiarism on the Web, however, involves combing through countless articles and Web sites. The issue of plagiarism on the Internet is further complicated by the fact that the Internet has obscured the distinction between what information requires attribution and what information is public knowledge. According to McCabe's research, 10% of college students admitted to cut-and-paste online plagiarism in 1999. Only two years later, nearly 41% of students admitted to using the Internet to plagiarize, and as many as 68% of students did not think this type of plagiarism was a big deal. Of high school students in 2001, more than 50% admitted to using the Internet to plagiarize.
TABLE 6.15
| Web sites* that received a disproportionate number of hits from college campuses, 2002 | ||
| Web site | The primary activity that takes place at the site | The proportion of site traffic that comes from college PCs (August 2002) |
| *Defined as sites with more than 1 million total U.S. home, work and college visitors in August 2002 | ||
| SOURCE: Steve Jones and Mary Madden, "20 Large Web Sites Where the Proportion of Traffic from College Students is Particularly High," in Pew Internet and American Life Project Data Memo: College Students and the Web, "Pew Internet and American Life Project, September 2002, http://www.pewinternet.org/pdfs/PIP_College_Memo.pdf (accessed November 22, 2004). Used by permission of the Pew Internet and American Life Project, which bears no responsibility for the interpretations presented or conclusions reached based on analysis of the data. | ||
| livejournal.com | Online journal posting service | 20.1% |
| audiogalaxy.com | Peer-to-peer file-sharing service | 18.1 |
| billboard.com | Online music magazine | 17.7 |
| mircx.com | Provides access to IRC and related downloads | 17.3 |
| imesh.com | Peer-to-peer file-sharing service | 17.1 |
| fastweb.com | College and scholarship search engine | 17.1 |
| hotornot.com | Entertainment site for rating individuals' appearances | 17.0 |
| thespark.com | Entertainment and humor site | 16.7 |
| duenow.com | Online homework resources for students | 16.5 |
| azlyrics.com | Resource for song lyrics | 16.4 |
| winamp.com | Entertainment site with free Winamp downloads | 15.7 |
| astraweb.com | Portal to MP3 and song lyrics search engines | 15.5 |
| badassbuddy.com | Source for Instant Messenger buddy icons | 15.5 |
| blizzard.com | Online gaming site | 15.1 |
| fileplanet.com | Online gaming site | 15.0 |
| abercrombie.com | Retail site for Abercrombie and Fitch apparel | 14.9 |
| picturetrail.com | Online photo album services | 14.6 |
| lyrics.com | Song lyric search engine | 14.6 |
| blackplanet.com | Online community for African Americans | 14.4 |
| gamefaqs.com | Gaming information site | 14.4 |
The CAI Web site suggested that one of the more effective ways to control cheating is to set up an honor code. Honor codes place the responsibility not to cheat on the student. Teachers monitor students less and rely on other students to turn in cheating classmates. Since the cheater has been made aware of the rules, penalties in honor code schools can be very stiff. According to the CAI Web site, honor codes typically reduced cheating on tests by one-third to one-half of normal levels. To catch plagiarizers some schools are also using high-tech online services. In her USA Today article, Thomas reported that the service teachers relied on most in 2002 was Turnitin.com. This online service receives papers from teachers and scans them into a database. The papers then are checked against more than two billion Web sites, a quarter of a million previously submitted student papers, and a number of books and encyclopedias. The site handled nearly six thousand papers daily in 2002. Of these, more than 30% of papers typically turned out to be fakes (i.e., from a paper mill), and 75% contained plagiarized text from the Internet.
FIGURE 6.2
TABLE 6.16
| Internet communication habits of college students, 2002 | |
| n = 1,021 | |
| SOURCE: Steve Jones and Mary Madden, "Table 6. With Whom Do Students Communicate Most While Using the Internet?" in The Internet Goes to College, Pew Internet and American Life Project, September 15, 2002, http://www.pewinternet.org/pdfs/PIP_College_Report.pdf (accessed November 22, 2004). Used by permission of the Pew Internet and American Life Project, which bears no responsibility for the interpretations presented or conclusions reached based on analysis of the data. | |
| Friends | 72% |
| Family | 10% |
| Professors | 7% |
| Romantic partners | 6% |
| Work colleagues | 5% |
TABLE 6.17
| Online communication tools used by college students, 2002 | |
| n = 1,021 | |
| SOURCE: Steve Jones and Mary Madden, "Table 7. Internet Communications Tools Used Most by College Students," in The Internet Goes to College, Pew Internet and American Life Project, September 15, 2002, http://www.pewinternet.org/pdfs/PIP_College_Report.pdf (accessed November 22, 2004). Used by permission of the Pew Internet and American Life Project, which bears no responsibility for the interpretations presented or conclusions reached based on analysis of the data. | |
| 62% | |
| Instant messaging | 29% |
| Web boards | 5% |
| Chat rooms | 2% |
| Newsgroups | 1% |
TABLE 6.18
| Types of electronic games played by college students, 2002 | |
| n = 1,162 | |
| SOURCE: Steve Jones, "Table 2. Do you ever:" in Let the Games Begin, Pew Internet and American Life Project, July 6, 2003, http://www.pewinternet.org/pdfs/PIP_College_Gaming_Reporta.pdf (accessed November 22, 2004).Used by permission of the Pew Internet and American Life Project, which bears no responsibility for the interpretations presented or conclusions reached based on analysis of the data. | |
| Play computer games | 71% |
| Play video games | 59% |
| Play online games | 56% |
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