Library Index :: Gambling in America :: Casinos: An Introduction - The Historical And Current Status Of Casinos, Casino Acceptability, Casino Games, The Casino Gambler

Casinos: An Introduction - The Casino Gambler

In December 2003 the Gallup Organization conducted a poll on gambling activities. The results indicated that 30% of poll participants had visited a casino within the previous twelve months. (See Figure 2.1 in Chapter 2.) As shown in Figure 3.1 casino visitation rates have increased from a low of 20% reported in Gallup's 1989 poll.

Demographics

Harrah's Entertainment, Inc., is one of the major corporations operating commercial casinos in the United

FIGURE 3.1

States. In September 2003 the company presented results of a survey conducted for it by Roper ASW and NFO WorldGroup, Inc., in Harrah's Survey 2003: Profile of the American Casino Gambler. The survey was twofold: 2,000 American adults were interviewed face-to-face, and a survey questionnaire was mailed to a panel of 100,000 adults (of which 64,753 responded).

The survey results indicated that 51.2 million people gambled at a casino in 2002—about 26% of the American adult population age twenty-one and above. The typical casino gambler is a forty-seven-year-old female from a household with an above-average income. According to the 2004 edition of the Harrah's survey, 19% of casino gamblers had a college degree and an additional 8% had education beyond a four-year degree, while 28% had some college credits, and 45% had not attended college. This compares very closely with education levels on a national basis. (See Figure 3.2.)

According to Harrah's Survey '04: Profile of the American Casino Gambler, there were 310 million casino visits in 2003, with the average gambler visiting a casino six times during the year. Adults age fifty-one to sixty-five, who often have more free time and available spending money than younger adults, made up the largest group of casino gamblers in 2004—29% of the total. (See Table 3.1.)

The 2004 survey found that 32% of Americans with annual household incomes in excess of $95,000 were

FIGURE 3.2

casino gamblers. (See Table 3.2.) Participation in casino gambling dropped with decreasing income, with only 20% of Americans with incomes less than $35,000 per year participating. Casino gamblers were more likely to be residents of western states (35%) than of the north-central (27%), northeast (27%), or southern (18%) regions of the country. The states whose residents accounted for the largest shares of all casino trips in 2003 were California (19%), Nevada (6%), Illinois (5%), and New York (5%). States accounting for the smallest percentages of all gambling trips were Idaho, New Hampshire, North Dakota, Oklahoma, South Carolina, South Dakota, and West Virginia, each of which accounted for less than 1% of all gambling trips. (See Table 3.3.)

Slot machines were the most popular casino game among casino gamblers in 2004. (See Table 3.4.) A large majority, 75% of casino gamblers, indicated that they play slot machines and other electronic gaming devices. The quarter slot machine was the most popular among this category. Table games, such as blackjack/21, roulette, and craps, were less popular, drawing only 13% of casino gamblers.

In the 2004 Harrah's survey, female casino gamblers showed a marked preference for electronic gaming, with 81% of those surveyed indicating that it was their favorite type of game, compared to 66% for men. Nearly half (48%) of women preferred machines in the $.25 to $.50 per play range. Men were more likely to participate in table games (20%) than were women (8%). Game preference also varied by age, with younger gamblers showing a preference for table games and senior citizens preferring electronic games. (See Table 3.5.)

TABLE 3.1

Casino participation rate by age, 2004
SOURCE: "Age Differences in Casino Participation," in Harrah's Survey '04: Profile of the American Casino Gambler, Harrah's Operating Company, Inc., October 2004, http://www.harrahs.com/about_us/survey/2004_Survey.pdf (accessed November 15, 2004). Used with permission.
21–35 years old 24%
36–50 24%
51–65 29%
66 and above 26%

TABLE 3.2

Casino participation rate by income, 2004
SOURCE: "Income Differences in Casino Participation," in Harrah's Survey '04: Profile of the American Casino Gambler, Harrah's Operating Company, Inc., October 2004, http://www.harrahs.com/about_us/survey/2004_Survey.pdf (accessed November 15, 2004). Used with permission.
Under $35,000 20%
$35,001–$55,000 26%
$55,001–$75,000 29%
$75,001–$95,000 30%
Over $95,000 32%

In March 2002 Gemini Research released a report on the gambling habits of Nevada citizens. Gambling and Problem Gambling in Nevada was prepared for the Nevada Department of Human Resources. Respondents who acknowledged participation in casino gambling at least once a month during the previous year were asked which casino games they most liked to play. The largest portion (50%) selected slot machines. Card games, such as blackjack and poker, were the favorite of 30% of respondents. All other games were far less popular. Bingo and keno were the favorite games of only 6% of the gamblers. Table games (such as roulette and craps) and gambling on sporting/racing events each garnered only 5%.

Motivation—How Do Casinos Persuade People to Gamble?

Casino gambling is different from other forms of gambling, such as lotteries and Internet gambling, because of its social aspect. Players are either directly interacting with others, as in craps or poker, or surrounded by other people as they play the slot machines. A casino floor usually contains many tables at which small groups play various games. Excited players shout out encouragement. The atmosphere is boisterous and partylike. Alcoholic drinks are easily accessible and delivered directly to gamblers by waiters and waitresses circulating throughout the casino. Nonalcoholic drinks and snacks are sometimes provided free of charge. The casino atmosphere is designed around noise, light, and excitement.

TABLE 3.3

State profiles of commercial casino participation, 2004
State 2003 U.S. cencus population (21+) 2003 Casino participation rate 2003 Number of casino gamblers 2003 Average trip frequency (per year) 2003 Number of gambling trip 2003 Shares of U.S. gambling trips Top casino destination (in alphabetical order)
Alabama 3,225,152 20% 645,000 4.9 3,161,000 1% Gulf Coast MS
Mississippi Indian
Tunica, MS
Arizona 3,907,855 41% 1,602,000 5.9 9,453,000 3% Arizona Indian
Las Vegas/Laughlin
Arkansas 1,956,085 22% 430,000 4.8 2,066,000 1% Shreveport/Bossier City, LA
Tunica, MS
California 24,394,117 38% 9,270,000 5.7 52,838,000 19% Las Vegas
N. California Indian
S. California Indian
Colorado 3,284,975 34% 1,117,000 6 6,701,000 2% Colorado
Las Vegas
Connecticut 2,468,888 40% 988,000 5.7 5,629,000 2% Atlantic City
Connecticut Indian
Las Vegas
Delaware 582,288 28% 163,000 9.2 1,500,000 1% Atlantic City
Delaware
Las Vegas
Florida 12,572,881 17% 2,137,000 4.2 8,978,000 3% Cruise ships
Florida Indian
Gulf Coast, MS
Las Vegas
Georgia 6,133,858 13% 797,000 2.6 2,073,000 1% Cherokee, NC
Gulf Coast
Las Vegas
Idaho 929,197 25% 232,000 3 697,000 <1% Idaho Indian
Las Vegas
Other Nevada
Illinois 8,865,588 28% 2,482,000 5.9 14,646,000 5% Chicago area
Las Vegas
St. Louis
Indiana 4,364,554 22% 960,000 4.3 4,129,000 1% Chicago area
Las Vegas
Southern IL/IN
Iowa 2,101,363 26% 546,000 6.5 3,551,000 1% Iowa Indian
Other Iowa
riverboats
Quad Cities/Council Bluffs
Kansas 1,906,819 26% 496,000 5.2 2,578,000 1% Kansas City, MO
Kansas Indian
Las Vegas
Kentucky 2,976,801 19% 566,000 4 2,262,000 1% Southern IL/IN
Tunica, MS
Louisiana 3,118,119 39% 1,216,000 8.6 10,458,000 4% Gulf Coast, MS
Lake Charles
New Orleans
Shreveport/Bossier City
Maine 958,705 12% 115,000 small small small small
sample sample sample sample
Maryland 3,878,464 17% 659,000 4.1 2,703,000 1% Atlantic City
Delaware
Massachusetts 4,648,548 31% 1,441,000 4.1 5,908,000 2% Connecticut Indian
Rhode Island
Michigan 7,092,971 32% 2,270,000 5.4 12,257,000 4% Detroit/Windsor
Michigan Indian
Minnesota 3,568,202 34% 1,213,000 6.6 8,007,000 3% Las Vegas
Minnesota Indian
Mississippi 2,002,356 35% 701,000 8.9 6,237,000 2% Gulf Coast, MS
Tunica MS

According to a poll conducted for the American Gaming Association in 2002 by Peter D. Hart Research Associates, Inc. and the Luntz Research Companies, 92% of survey respondents go casino gambling in the company of their spouses, families, and friends or as part of organized groups. Casino gambling was considered "a fun night out" by 82% of those asked.

State 2003 U.S. cencus population (21+) 2003 Casino participation rate 2003 Number of casino gamblers 2003 Average trip frequency (per year) 2003 Number of gambling trip 2003 Shares of U.S. gambling trips Top casino destination (in alphabetical order)
Missouri 4,043,835 30% 1,213,000 7.8 9,463,000 3% Kansas City, MO
St. Louis
Montana 654,204 18% 118,000 small small small small
sample sample sample sample
Nebraska 1,216,955 35% 426,000 8.1 3,450,000 1% Quad Cities/Council Bluffs
South Dakota
Indian
Nevada 1,622,669 40% 649,000 24.3 15,772,000 6% Las Vegas
Reno
New Hampshire 916,239 20% 183,000 4.4 806,000 <1% Atlantic City
Connecticut Indian
New Jersey 6,170,667 36% 2,221,000 5.6 12,440,000 4% Atlantic City
Las Vegas
New Mexico 1,282,715 32% 410,000 7.1 2,914,000 1% Las Vegas
New Mexico Indian
New York 13,708,258 27% 3,701,000 3.9 14,435,000 5% Atlantic City
Connecticut Indian
North Carolina 6,090,949 8% 487,000 2.9 1,413,000 1% Atlantic City
Cherokee, NC
North Dakota 452,569 31% 140,000 4.3 603,000 <1% Minnesota Indian
North Dakota Indian
Ohio 8,121,037 19% 1,543,000 3 4,629,000 2% Detroit/Windsor
Las Vegas
Southern IL/IN
West Virginia
Oklahoma 2,476,698 16% 396,000 3.4 1,347,000 <1% Las Vegas
Oklahoma Indian
Tunica, MS
Oregon 2,552,233 28% 715,000 4.3 3,073,000 1% Las Vegas
Oregon Indian
Pennsylvania 8,983,452 21% 1,887,000 4.1 7,735,000 3% Atlantic City
West Virginia
Rhode Island 764,255 36% 275,000 6.2 1,706,000 1% Connecticut Indian
Rhode Island
South Carolina 2,967,842 8% 237,000 3.1 736,000 <1% Cherokee, NC
Las Vegas
South Dakota 533,666 32% 171,000 5 854,000 <1% North Dakota Indian
South Dakota
Indian
Tennessee 4,232,699 20% 847,000 5.1 4,317,000 2% Cherokee, NC
Southern IL/IN
Tunica, MS
Texas 14,967,435 21% 3,212,000 3.9 12,526,000 4% Lake Charles, LA
Las Vegas
Shreveport/Bossier City, LA
Utah 1,488,279 27% 402,000 3.6 1,447,000 1% Las Vegas
Other Nevada
Vermont 449,402 9% 40,000 small small small small
sample sample sample sample
Virginia 5,291,982 12% 650,000 3 1,949,000 1% Atlantic City
Las Vegas
West Virginia
Washington 4,343,446 28% 1,216,000 5.5 6,689,000 2% Las Vegas
Washington Indian
West Virginia 1,347,674 7% 92,000 3.6 331,000 <1% Las Vegas
West Virginia
Wisconsin 3,889,572 29% 1,128,000 6.2 6,994,000 2% Las Vegas
Wisconsin Indian
Wyoming 353,136 17% 60,000 small small small small
sample sample sample sample

The casinos go to great lengths to lure gamblers into their facilities and keep them gambling as long and as happily as possible. Large companies invest millions of dollars in determining what colors, sounds, and scents are most appealing to patrons.

The legend that casinos pump in oxygen to keep their customers alert and peppy is untrue. Such a practice would be an extreme fire hazard. However, many casinos do furnish their gambling halls with bright and sometimes gaudy floor and wall coverings because these have been

SOURCE: "State Profiles," in Harrah's Survey '04: Profile of the American Casino Gambler, Harrah's Operating Company, Inc., October 2004, http://www.harrahs.com/about_us/survey/2004_Survey.pdf (accessed November 15, 2004). Used with permission.
DMA 2003 U.S. census population (21+) 2003 Casino participation rate 2003 Number of casino gamblers 2003 Average trip frequence (per year) 2003 Number of gambling trips Top casino destination (in alphabetical order)
Atlanta 3,955,496 14% 560,000 2.7 1,511,000 Cherokee, NC
Cruise ships
Gulf Coast, MS
Las Vegas
New Orleans
Tunica, MS
Baltimore 2,005,768 18% 361,000 3.9 1,408,000 Atlantic City
Delaware
Boston 4,476,819 30% 1,351,000 3.9 5,267,000 Connecticut Indian
Buffalo 1,181,766 30% 355,000 4.9 1,742,000 Canada
Las Vegas
New York Indian
Cincinnati 1,569,703 26% 402,000 4.9 1,972,000 Chicago Area
Las Vegas
Southern IL/IN
Cleveland 2,795,707 23% 643,000 2.7 1,737,000 Detroit/Windsor
Las Vegas
West Virginia
Columbus, OH 1,500,351 13% 193,000 2.7 522,000 Detroit/Windsor
Las Vegas
Southern IL/IN
Little Rock/Pine Bluff 980,824 22% 218,000 5.3 1,157,000 Tunica, MS
Louisville 1,133,306 27% 307,000 3.8 1,168,000 Las Vegas
Southern IL/IN
Los Angeles 11,585,293 40% 4,606,000 4.4 20,265,000 Las Vegas
Laughlin
So. California
Indian
Miami/Ft. Lauderdale 3,020,024 19% 569,000 3.3 1,877,000 Cruise ships
Florida Indian
Las Vegas
Minneapolis/St. Paul 2,992,281 37% 1,112,000 6.9 7,675,000 Las Vegas
Minnesota Indian
Wisconsin Indian
Mobile/Pensacola 920,072 35% 320,000 4.7 1,505,000 Gulf Coast, MS
New York City 14,715,137 33% 4,850,000 4.4 21,338,000 Atlantic City
Connecticut Indian

shown to have a stimulating and cheering effect on people. Red is extremely popular as a decorating color in casinos for the same reason and because it is thought to make people lose track of time. There are no clocks on casino walls either. Most casinos have no windows or mirrors in order to minimize distractions and keep the focus on the gambling action.

According to "The Tech Of: A Casino," a TechTV program broadcast in June 2002, casinos use a variety of tricks to attract gamblers. Slot machines and gaming tables are arranged in a mazelike fashion so that wandering patrons are continuously enticed by more gambling options. Slot machines are designed by computers to be appealing to the senses of sight, sound, and touch. Bells, lights, whistles, and the "cling clang" noise of dropping coins during a payout are all part of the sensory experience. The machine noises are electronically tuned to the musical key of C to be pleasing to the ear and fit into the ambient noise of the rest of the casino. Humans are attracted to bright lights, so, more than 15,000 miles of neon tubing are used to light the casinos along the Las Vegas Strip.

In addition to stimulating atmospheres, casinos also focus on customer service. They provide perks designed to encourage gamblers to spend more and to reward those who do. Most casinos offer "comps," which is short for complimentaries, or free items. During the 1970s, Las Vegas casinos were famous for their deeply discounted travel packages, cheap buffets, and free show tickets. The strategy at that time was to maximize the volume of people coming and staying at the casino. Gambling revenue was driven by filling hotel rooms and the casino floor with as many people as possible.

Today, casinos are more choosy. They prefer to concentrate their investments on gamblers who spend much more than average—the so-called "high rollers" or "big spenders." Such people receive VIP treatment. They

TABLE 3.4

Casino games played most often, 2004
SOURCE: "Games Played Most Often by Americans," in Harrah's Survey '04: Profile of the American Casino Gambler, Harrah's Operating Company, Inc., October 2004, http://www.harrahs.com/about_us/survey/2004_Survey.pdf (accessed November 15, 2004). Used with permission.
Slots/video poker (net) 75%
$ .01 – .02 1%
$ .05 – .10 18%
$ .25 – .50 45%
$ 1.00 – 4.00 9%
$ 5.00+ 1%
Table games (net) 13%
Blackjack/21 9%
Roulette 2%
Craps 2%
Other 3%
Don't know 8%

often gamble in special rooms, separate from the main casino floor, where the stakes (amount bet) can be in the thousands of dollars. Casinos make much of their profit from these high-stakes gamblers. Therefore, the high rollers receive comps worth a great deal of money during their visits, such as free luxury suites and lavish personal attention.

Less expensive comps are available to smaller spenders. Most casinos offer clubs that are similar to airline

TABLE 3.5

Casino games played most often by age group, 2004
21–35 36–50 51–65 66+
SOURCE: "Age and Games Played Most Often," in Harrah's Survey '04: Profile of the American Casino Gambler, Harrah's Entertainment, Inc., October 2004, http://www.harrahs.com/about_us/survey/2004_Survey.pdf (accessed November 15, 2004)
Slots/video poker (net) 69% 73% 77% 79%
$ .01 – .02 1% 1% 2% 1%
$ .05 – .10 19% 18% 18% 19%
$ .25 – .50 41% 45% 47% 49%
$ 1.00 – 4.00 8% 9% 10% 8%
$ 5.00+ 1% 1% 1% 1%
Table games (net) 18% 15% 11% 8%
Blackjack/21 12% 11% 7% 5%
Roulette 2% 2% 1% 1%
Craps 3% 2% 2% 2%
Other 5% 5% 5% 5%
Don't know 8% 7% 7% 8%

frequent-flyer programs. Gamblers who join receive a card that can be swiped electronically before they play a game. Casino computers track their usage and spending habits and tally up "points" that can be exchanged for free or discounted meals, drinks, or shows, or coupons for free slot play. The comp programs also serve as a valuable marketing tool for the casinos. They develop a patron database that can be used for mail advertising and to track trends in game preference and spending.

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