Library Index :: Social Issues & Debate Topics :: The Cost of Having Fun - Consumer Expenditures For Recreation, Consumer Electronics, Sporting Goods Sales, Travel Costs, Amusement Park Expenditures
 

The Cost of Having Fun - Consumer Electronics

The explosion of digital technology has changed the consumer electronics industry, making possible a wide array of new products and blurring the difference between information management and entertainment equipment. According to the Consumer Electronics Association (CEA), an industry advocacy group comprising more than 1,700 member companies, the wholesale value of electronics products sold to Americans was an estimated $96.4 billion in 2003, an increase of 2.3% over the 2002 figure, $94.2 billion. Sales growth was expected to continue, with a projected 5% rise in 2004 to $101 billion. (See Table 2.3.)

Spending on Computers Levels Off

After a period of dramatic increases in spending on computer products, this category was showing signs of leveling off. In 1998, $37 billion was spent on computers, peripherals, and software; two years later Americans spent $43.8 billion on such goods, but then this amount dropped to $42 billion in 2001 and increased by a modest 5% in 2002 to $44.2 billion. (See Table 2.2.)

One major change in the way Americans spent their money on computers was the rise in sales of notebook, or laptop, models. The NPD Group, a private market research firm, reported that in May 2003 the total dollar value of notebook computer sales exceeded that of desktop computers for the first time, accounting for 54% of the month's $500 million in retail computer sales. Just three years earlier, in January 2000, notebooks had accounted for just 25% of sales. At the same time, sales of flat-panel liquid crystal diode (LCD) monitors also topped sales of conventional cathode ray tube (CRT) monitors for the first time. These trends were expected to continue over time.

America Goes Digital

According to the CEA, digital products were finding increasing favor with consumers, especially devices that recorded video, images, or music. Blank media and accessories constituted the fastest-growing category during 2003, as manufacturers shipped recordable CDs and

TABLE 2.1

Annual expenditures of all consumer units and percent changes, consumer expenditure survey, 2000–02
Percent change
Item 2000 2001 2002 2000–2001 2001–2002
*Income values are derived from "complete income reporters" only
SOURCE: "Annual Expenditures of All Consumer Units and Percent Changes, Consumer Expenditure Survey, 2000–2002," in Consumer Expenditures in 2002, U.S. Bureau of Labor Statistics, 2003, http://www.bls.gov/news.release/pdf/cesan.pdf (accessed September 10, 2004)
Number of consumer units (000's) 109,367 110,339 112,108
Income before taxes* $44,649 $47,507 $49,430
Average age of reference person 48.2 48.1 48.1
Average number in consumer unit:
Persons 2.5 2.5 2.5
Earners 1.4 1.4 1.4
Vehicles 1.9 1.9 2.0
Percent homeowner 66 66 66
Average annual expenditures $38,045 $39,518 $40,677 3.9 2.9
Food 5,158 5,321 5,375 3.2 1.0
At home 3,021 3,086 3,099 2.2 .4
Away from home 2,137 2,235 2,276 4.6 1.8
Housing 12,319 13,011 13,283 5.6 2.1
Apparel and services 1,856 1,743 1,749 −6.1 .3
Transportation 7,417 7,633 7,759 2.9 1.7
Health care 2,066 2,182 2,350 5.6 7.7
Entertainment 1,863 1,953 2,079 4.8 6.5
Personal insurance and pensions 3,365 3,737 3,899 11.1 4.3
Other expenditures 4,001 3,939 4,182 −1.5 6.2

TABLE 2.2

Personal consumption expenditures on recreation, 1998–2002
(In billions of dollars)
1998 1999 2000 2001 2002
Note: Consumer durable goods are designated (d.), nondurable goods (n.d.), and services (s.).
1Consists of admissions to professional and amateur athletic events and to racetracks
2Consists of current expenditures (including consumption of fixed capital) of nonprofit clubs and fraternal organizations and dues and fees paid to proprietary clubs
3Consists of billiard parlors; bowling alleys; dancing, riding, shooting, skating, and swimming places; amusement devices and parks; golf courses; skiing facilities; marinas; sightseeing; private flying operations; casino gambling; recreational equipment rental; and other commercial participant amusements
4Consists of lotteries, pets and pet care services, cable TV, film processing, photographic studios, sporting and recreation camps, video rentals, Internet access fees, and recreational services not elsewhere classified
SOURCE: Adapted from "Personal Consumption Expenditures by Type of Expenditure," in National Income and Product Accounts Tables, U.S. Department of Commerce, Bureau of Economic Analysis, December 16, 2003, http://www.bea.doc.gov/bea/dn/nipaweb/TableView.asp?SelectedTable=73&FirstYear=1998&LastYear=2002&Freq=Year (accessed July 14, 2004)
Recreation 505.8 546.1 585.7 604 628.3
Books and maps (d.) 28.8 31.5 33.7 34.6 36.9
Magazines, newspapers, and sheet music (n.d.) 32.1 33.5 35 35 35.3
Nondurable toys and sport supplies (n.d.) 51.3 54.7 56.6 57.6 59
Wheel goods, sports and photographic equipment, boats, and pleasure aircraft (d.) 48.3 52.6 57.6 59.2 60.6
Video and audio goods, including musical instruments, and computer goods (d.) 99.7 108.1 116.6 115.5 119.1
Video and audio goods, including musical instruments (d.)
Computers, peripherals, and software (d.) 37 40.4 43.8 42 44.2
Radio and television repair (s.) 4.1 4.1 4.2 4 4
Flowers, seeds, and potted plants (n.d.) 16.4 17.1 18 18 18
Admissions to specified spectator amusements 26.2 28.4 30.4 32.2 34.6
Motion picture theaters (s.) 7.2 7.9 8.6 9 9.6
Legitimate theaters and opera, and entertainments of nonprofit institutions (except athletics) (s.) 9.2 9.9 10.3 10.9 11.5
Spectator sports1 (s.) 9.8 10.6 11.5 12.4 13.5
Clubs and fraternal organizations2 (s.) 17.1 18 19 20 21.1
Commercial participant amusements3 (s.) 63.1 68.8 75.8 79.6 83.5
Pari-mutuel net receipts (s.) 4.4 4.9 5 5.1 5.3
Other4 (s.) 114.4 124.3 133.9 143.2 151.1

TABLE 2.3

Total factory sales of consumer electronics, 1999–2002, estimated 2003, and projected 2004
(In millions of dollars)
1999 2000 2001 2002 Estimated 2003 Projected 2004
SOURCE: "Total Factory Sales of Consumer Electronics," in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, Consumer Electronics Association, 2004
Analog direct-view color TV 6,199 6,503 5,130 5,782 4,769 4,332
Analog projection TV 1,632 1,481 1,060 733 315 144
Monochrome TV 20 15 15 12 9 5
Digital direct-view and projection TV 295 1,355 2,485 3,574 4,009 4,690
LCD TV 61 107 101 246 651 1,049
Plasma TV 116 515 1,457 2,226
TV combinations 1,014 968 790 993 718 763
Videocassette players 15 14 5 4 2 2
VCR decks 2,333 1,869 1,058 826 374 273
Camcorders 2,448 2,838 2,236 2,361 2,105 1,959
Direct to home satellite systems 957 790 1,175 1,116 1,380 1,278
Personal video recorders 46 77 144 57 193 251
Separate component DVD players 1,099 1,717 2,097 2,427 3,050 2,859
Set-top Internet access devices 145 193 195 119 63 47
Total 16,264 17,926 16,607 18,766 19,095 19,878
Home & portable audio products
Rack audio systems 148 84 42 17 9 4
Compact audio systems 1,695 1,776 1,357 965 656 538
Separate audio components 1,530 1,545 1,261 1,202 960 867
Home theater-in-a-box 229 331 794 896 860 932
Portable equipment 1,987 2,156 1,846 1,526 1,289 1,162
Portable MP3 players 100 80 100 205 556 706
Home radios 348 351 326 300 289 245
Total 6,036 6,323 5,726 5,111 4,619 4,454
Mobile electronics
Aftermarket autosound 2,070 2,169 2,098 2,211 1,904 1,882
Mobile video & navigation 273 293 429 422 517
Wireless telephones 6,066 8,995 8,651 8,106 9,163 11,504
PDAs 875 1,265 1,077 875 759 657
Family radio services 306 418 461 251 235 201
Pagers 660 750 790 810 729 675
Aftermarket vehicle security 205 218 266 265 260 255
Radar detectors 165 170 170 134 123 120
Factory installed autosound 2,610 2,700 2,850 2,950 3,245 3,569
Total 12,957 16,958 16,656 16,032 16,840 19,379
Home information products
Cordless telephones 1,808 1,562 1,960 1,261 1,139 976
Corded telephones 483 386 294 266 251 223
Telephone answering devices 1,044 984 1,062 1,060 1,181 1,148
Caller ID devices 64 54 35 20 11 8
Fax machines 455 386 349 297 242 160
Personal word processors 240 240 97 36 13 6
Personal computers 16,390 16,400 12,960 11,523 12,458 13,093
Computer printers 4,500 5,116 5,245 4,829 4,196 3,799
Aftermarket computer monitors 1,505 1,908 2,173 1,670 1,497 1,492
Modems/fax modems 1,460 1,564 1,564 1,445 1,419 1,386
Digital cameras 1,207 1,825 1,972 2,794 3,421 4,184
Other computer peripherals 1,440 1,950 2,150 2,256 2,425 2,563
Computer software 3,930 4,480 5,062 4,961 5,060 5,162
Total 34,525 36,854 34,924 32,419 33,312 34,200
Blank media
Blank audio cassettes 208 162 129 98 87 70
Blank video cassettes 590 351 357 602 569 507
Blank computer media 900 1,200 1,550 1,600 1,800 2,025
Total 1,698 1,713 2,036 2,300 2,456 2,602
Accessories & batteries
Electronic accessories 1,398 1,356 1,378 1,500 1,635 1,782
Batteries 3,620 4,943 4,590 4,960 5,406 5,730
Total 5,018 6,299 5,968 6,460 7,041 7,512
Electronic gaming
Electronic gaming hardware 2,250 2,700 3,250 3,750 3,188 2,709
Electronic gaming software 5,100 5,850 6,725 7,375 7,744 8,131
Total 7,350 8,550 9,975 11,125 10,932 10,840
Home security 1,660 1,750 1,820 1,965 2,055 2,123
Grand total 85,507 96,373 93,711 94,177 96,350 100,988

FIGURE 2.1

DVDs, batteries, and other accessories with a wholesale value of $9.5 billion, up about 8% from $8.8 billion in 2002. Other growth categories included mobile electronics, up 5% from $16 billion in 2002 to $16.8 billion in 2003; home security products, up 4.6% to nearly $2.1 billion; home information products, up 2.8% to $33.3 billion; and video hardware, up 1.8% to $19.1 billion. Sales of electronic gaming declined 1.7% to $10.9 billion, and home audio fell 9.6% to $4.6 billion. (See Table 2.3.)

Making projections for 2004, the CEA anticipated demand for cellular telephones, onboard navigation systems, and car audio systems to boost sales of the mobile electronics category by more than 15% to $19.4 billion, and forecast blank media sales to grow by 6.5% to $2.6 billion, while video equipment sales were expected to increase 4.2% to $19.9 billion. (See Table 2.3.)

Video Equipment and Cameras

Sales of new flat-screen, high-definition televisions were growing as prices came down and more digital and high-definition television channels were made available. According to a survey conducted by the NPD Group in March 2004, 6% of televisions sold during that month were flat-screen LCD models and 1% were the plasma type, while 9% were projection televisions. With the cost of such equipment still considerably higher than that of conventional analog models, the market penetration of such equipment rose sharply with income. In households earning less than $50,000 per year, 6% reported having projection equipment and less than 1% plasma, while in households with income greater than $100,000, 19% claimed ownership of projection TVs and 4.3% had plasma sets.

In several video and imaging device categories, the sales growth of new digital products far outstripped that of their analog predecessors. Digital videodisc (DVD) player sales continued to grow rapidly, while sales of analog videocassette recorders (VCRs) fell sharply. Another popular new device was the digital camera, which allowed instant viewing of photographs and gave users the option of either printing or e-mailing copies. In addition to offering improvements or new capabilities in imaging, the new technology also permitted the devices to be smaller, sleeker, lighter, and more portable.

In 2003, according to the Photo Marketing Association International report Photo Industry 2004: Review and Forecast, sales of digital cameras topped those of film cameras for the first time. During the year Americans bought an estimated 12.5 million digital cameras versus 12.1 million film models. For 2004 the organization projected sales of 15.7 million digital cameras versus just 10.6 million film cameras. (See Figure 2.1.) Sixteen percent of digital cameras bought in 2002 were purchased as replacements for film cameras, and half of consumers surveyed reported that they would buy a digital camera as a replacement for their film camera if it were to break.

According to Photo Industry 2004: Review and Fore-cast, one-time-use film cameras continued to be the industry's best seller, hitting an estimated 211 million units sold in 2003, up from 162 million in 2000 and just fifty-four million in 1995. (See Figure 2.2.) The total number of rolls of film purchased during the year was dropping, however, to an estimated 816 million in 2003 from 888 million in 2002, which included single-use camera

FIGURE 2.2

FIGURE 2.3

sales. (See Figure 2.3.) At the end of 2003, 31% of U.S. households owned digital cameras, and this was expected to increase to 42% by the end of 2004.

Telephone surveys conducted by the CEA and published in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, found that U.S. households have growing numbers of video products of all kinds. In 2004, 98% of homes had color televisions and more than two-thirds had a TV with stereo sound. Fifteen percent of American households had DVD players at the beginning of 2001, but by January 2004 fully half did. Direct-to-home satellite systems also grew in popularity—in January 2001, 16% of homes had one, but by January 2004, 24% of households had them. In 2004, 54% of Americans had camcorders, up from 39% three years earlier. (See Table 2.4.)

Audio

At the same time that video equipment sales were increasing, sales of audio products were falling. According to the CEA in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, from 2002 to 2003 sales of portable audio equipment dropped from $1.5 billion to $1.3 billion in wholesale dollars, sales of separate audio components fell from $1.2 billion to $960 million, and compact audio system sales dropped from $965 million to $656 million. Home theater-in-a-box systems held relatively steady, slipping from $896 million to $860 million, while the one bright spot was sales of MP3 players, which can store hundreds of songs digitally in a unit smaller than the size of a pack of cigarettes. Sales in this category increased from $205 million in 2002 to $556 million in 2003, and the CEA projected they would rise further in 2004, to $706 million. (See Table 2.3.)

Although wholesale revenues were falling, the CEA found that between January 2001 and January 2004 the number of American households with audio products increased. During this period the number of homes with personal portable compact disc players grew from 28% to

TABLE 2.4

Household penetration of consumer electronics products, January 2001–January 2004
(By percent)
January 2001 June 2001 January 2002 June 2002 January 2003 June 2003 January 2004
SOURCE: "U.S. Household Penetration of Consumer Electronics Products," in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, Consumer Electronics Association, 2004
All television 98 98 98 98 98 98 98
Color TV 98 98 98 98 98 98 98
DTV 1 1 2 3 4 5 8
VCR decks 94 94 94 94 92 89 87
Monochrome TV 41 40 40 39 39 38 37
Color TV with stereo 69 70 70 70 70 71 71
Camcorder 39 40 42 46 49 52 54
Projection TV 15 15 15 16 18 18 19
All LCD TV 12 12 12 13 13 14 14
TV/VCR combinations 21 22 22 22 23 25 25
DVD player 15 21 25 29 35 41 50
Direct-to-home satellite 16 16 18 20 21 22 24
Mobile electronics
Electronic car alarm 30 31 31 31 31 31 31
Wireless telephones 59 63 64 66 68 69 70
Pager 21 20 19 18 17 17 17
Car CD player 30 35 40 45 52 54 54
Home office products
Corded phone 96 96 96 96 96 96 96
All CD including CD-ROM 75 76 77 78 78 79 80
Telephone answering device 77 77 78 78 78 78 78
Cordless phone 81 81 81 81 81 81 81
Personal computers 58 59 60 61 62 64 66
Computer printers 54 56 57 57 58 61 64
Computer with CD-ROM 57 59 60 60 61 62 62
Digital camera 18 20 22 25 28 31 33
Multi-line phone 23 23 23 24 25 25 25
Modem or fax/modem 55 55 58 59 60 62 64
Home fax machines 12 12 12 12 12 11 11
Caller ID equipment 27 28 29 30 31 32 32
Audio products
Home radios 98 98 98 98 98 98 98
MP3 players 2 3 4 7 8 10 13
Home CD players 57 57 57 57 57 57 57
Rack or compact audio system 43 43 43 43 42 41 40
CD boombox 40 42 44 47 52 57 61
Personal portable CD player 28 30 33 36 40 46 52
Home theater system 23 24 25 27 28 30 32

52%, and those with home theater audio systems jumped from 23% to 32%. Personal MP3 players such as the Apple iPod increased in penetration over the three years as well, from 2% of homes to 13%. (See Table 2.4.)

Video Games

After a peak sales year of $11.1 billion (wholesale) in 2002, video game sales dropped in 2003 to $10.9 billion and were projected to fall slightly again during 2004 to $10.8 billion, according to the CEA. (See Table 2.3.) A study of retail purchases by the marketing information company NPD Group, found that consumers spent $11.2 billion at retail on video games and equipment in 2003, representing a drop of 4% over 2002's record $11.7 billion. A 27% decline in console hardware sales was a major factor in the decline, with growth occurring in other categories including console software, up 14%, portable game software, up 19%, and portable gaming hardware, which increased 54% to $750 million, up from $490 million in 2002.

The Cost of Having Fun - Sporting Goods Sales [next] [back] The Cost of Having Fun - Consumer Expenditures For Recreation

User Comments Add a comment…