The Cost of Having Fun - Consumer Electronics
Spending on Computers Levels Off
After a period of dramatic increases in spending on computer products, this category was showing signs of leveling off. In 1998, $37 billion was spent on computers, peripherals, and software; two years later Americans spent $43.8 billion on such goods, but then this amount dropped to $42 billion in 2001 and increased by a modest 5% in 2002 to $44.2 billion. (See Table 2.2.)
One major change in the way Americans spent their money on computers was the rise in sales of notebook, or laptop, models. The NPD Group, a private market research firm, reported that in May 2003 the total dollar value of notebook computer sales exceeded that of desktop computers for the first time, accounting for 54% of the month's $500 million in retail computer sales. Just three years earlier, in January 2000, notebooks had accounted for just 25% of sales. At the same time, sales of flat-panel liquid crystal diode (LCD) monitors also topped sales of conventional cathode ray tube (CRT) monitors for the first time. These trends were expected to continue over time.
America Goes Digital
According to the CEA, digital products were finding increasing favor with consumers, especially devices that recorded video, images, or music. Blank media and accessories constituted the fastest-growing category during 2003, as manufacturers shipped recordable CDs and
TABLE 2.1
| Annual expenditures of all consumer units and percent changes, consumer expenditure survey, 2000–02 | |||||
| Percent change | |||||
| Item | 2000 | 2001 | 2002 | 2000–2001 | 2001–2002 |
| *Income values are derived from "complete income reporters" only | |||||
| SOURCE: "Annual Expenditures of All Consumer Units and Percent Changes, Consumer Expenditure Survey, 2000–2002," in Consumer Expenditures in 2002, U.S. Bureau of Labor Statistics, 2003, http://www.bls.gov/news.release/pdf/cesan.pdf (accessed September 10, 2004) | |||||
| Number of consumer units (000's) | 109,367 | 110,339 | 112,108 | ||
| Income before taxes* | $44,649 | $47,507 | $49,430 | ||
| Average age of reference person | 48.2 | 48.1 | 48.1 | ||
| Average number in consumer unit: | |||||
| Persons | 2.5 | 2.5 | 2.5 | ||
| Earners | 1.4 | 1.4 | 1.4 | ||
| Vehicles | 1.9 | 1.9 | 2.0 | ||
| Percent homeowner | 66 | 66 | 66 | ||
| Average annual expenditures | $38,045 | $39,518 | $40,677 | 3.9 | 2.9 |
| Food | 5,158 | 5,321 | 5,375 | 3.2 | 1.0 |
| At home | 3,021 | 3,086 | 3,099 | 2.2 | .4 |
| Away from home | 2,137 | 2,235 | 2,276 | 4.6 | 1.8 |
| Housing | 12,319 | 13,011 | 13,283 | 5.6 | 2.1 |
| Apparel and services | 1,856 | 1,743 | 1,749 | −6.1 | .3 |
| Transportation | 7,417 | 7,633 | 7,759 | 2.9 | 1.7 |
| Health care | 2,066 | 2,182 | 2,350 | 5.6 | 7.7 |
| Entertainment | 1,863 | 1,953 | 2,079 | 4.8 | 6.5 |
| Personal insurance and pensions | 3,365 | 3,737 | 3,899 | 11.1 | 4.3 |
| Other expenditures | 4,001 | 3,939 | 4,182 | −1.5 | 6.2 |
TABLE 2.2
| Personal consumption expenditures on recreation, 1998–2002 | |||||
| (In billions of dollars) | |||||
| 1998 | 1999 | 2000 | 2001 | 2002 | |
| Note: Consumer durable goods are designated (d.), nondurable goods (n.d.), and services (s.). | |||||
| 1Consists of admissions to professional and amateur athletic events and to racetracks | |||||
| 2Consists of current expenditures (including consumption of fixed capital) of nonprofit clubs and fraternal organizations and dues and fees paid to proprietary clubs | |||||
| 3Consists of billiard parlors; bowling alleys; dancing, riding, shooting, skating, and swimming places; amusement devices and parks; golf courses; skiing facilities; marinas; sightseeing; private flying operations; casino gambling; recreational equipment rental; and other commercial participant amusements | |||||
| 4Consists of lotteries, pets and pet care services, cable TV, film processing, photographic studios, sporting and recreation camps, video rentals, Internet access fees, and recreational services not elsewhere classified | |||||
| SOURCE: Adapted from "Personal Consumption Expenditures by Type of Expenditure," in National Income and Product Accounts Tables, U.S. Department of Commerce, Bureau of Economic Analysis, December 16, 2003, http://www.bea.doc.gov/bea/dn/nipaweb/TableView.asp?SelectedTable=73&FirstYear=1998&LastYear=2002&Freq=Year (accessed July 14, 2004) | |||||
| Recreation | 505.8 | 546.1 | 585.7 | 604 | 628.3 |
| Books and maps (d.) | 28.8 | 31.5 | 33.7 | 34.6 | 36.9 |
| Magazines, newspapers, and sheet music (n.d.) | 32.1 | 33.5 | 35 | 35 | 35.3 |
| Nondurable toys and sport supplies (n.d.) | 51.3 | 54.7 | 56.6 | 57.6 | 59 |
| Wheel goods, sports and photographic equipment, boats, and pleasure aircraft (d.) | 48.3 | 52.6 | 57.6 | 59.2 | 60.6 |
| Video and audio goods, including musical instruments, and computer goods (d.) | 99.7 | 108.1 | 116.6 | 115.5 | 119.1 |
| Video and audio goods, including musical instruments (d.) | |||||
| Computers, peripherals, and software (d.) | 37 | 40.4 | 43.8 | 42 | 44.2 |
| Radio and television repair (s.) | 4.1 | 4.1 | 4.2 | 4 | 4 |
| Flowers, seeds, and potted plants (n.d.) | 16.4 | 17.1 | 18 | 18 | 18 |
| Admissions to specified spectator amusements | 26.2 | 28.4 | 30.4 | 32.2 | 34.6 |
| Motion picture theaters (s.) | 7.2 | 7.9 | 8.6 | 9 | 9.6 |
| Legitimate theaters and opera, and entertainments of nonprofit institutions (except athletics) (s.) | 9.2 | 9.9 | 10.3 | 10.9 | 11.5 |
| Spectator sports1 (s.) | 9.8 | 10.6 | 11.5 | 12.4 | 13.5 |
| Clubs and fraternal organizations2 (s.) | 17.1 | 18 | 19 | 20 | 21.1 |
| Commercial participant amusements3 (s.) | 63.1 | 68.8 | 75.8 | 79.6 | 83.5 |
| Pari-mutuel net receipts (s.) | 4.4 | 4.9 | 5 | 5.1 | 5.3 |
| Other4 (s.) | 114.4 | 124.3 | 133.9 | 143.2 | 151.1 |
TABLE 2.3
| Total factory sales of consumer electronics, 1999–2002, estimated 2003, and projected 2004 | ||||||
| (In millions of dollars) | ||||||
| 1999 | 2000 | 2001 | 2002 | Estimated 2003 | Projected 2004 | |
| SOURCE: "Total Factory Sales of Consumer Electronics," in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, Consumer Electronics Association, 2004 | ||||||
| Analog direct-view color TV | 6,199 | 6,503 | 5,130 | 5,782 | 4,769 | 4,332 |
| Analog projection TV | 1,632 | 1,481 | 1,060 | 733 | 315 | 144 |
| Monochrome TV | 20 | 15 | 15 | 12 | 9 | 5 |
| Digital direct-view and projection TV | 295 | 1,355 | 2,485 | 3,574 | 4,009 | 4,690 |
| LCD TV | 61 | 107 | 101 | 246 | 651 | 1,049 |
| Plasma TV | 116 | 515 | 1,457 | 2,226 | ||
| TV combinations | 1,014 | 968 | 790 | 993 | 718 | 763 |
| Videocassette players | 15 | 14 | 5 | 4 | 2 | 2 |
| VCR decks | 2,333 | 1,869 | 1,058 | 826 | 374 | 273 |
| Camcorders | 2,448 | 2,838 | 2,236 | 2,361 | 2,105 | 1,959 |
| Direct to home satellite systems | 957 | 790 | 1,175 | 1,116 | 1,380 | 1,278 |
| Personal video recorders | 46 | 77 | 144 | 57 | 193 | 251 |
| Separate component DVD players | 1,099 | 1,717 | 2,097 | 2,427 | 3,050 | 2,859 |
| Set-top Internet access devices | 145 | 193 | 195 | 119 | 63 | 47 |
| Total | 16,264 | 17,926 | 16,607 | 18,766 | 19,095 | 19,878 |
| Home & portable audio products | ||||||
| Rack audio systems | 148 | 84 | 42 | 17 | 9 | 4 |
| Compact audio systems | 1,695 | 1,776 | 1,357 | 965 | 656 | 538 |
| Separate audio components | 1,530 | 1,545 | 1,261 | 1,202 | 960 | 867 |
| Home theater-in-a-box | 229 | 331 | 794 | 896 | 860 | 932 |
| Portable equipment | 1,987 | 2,156 | 1,846 | 1,526 | 1,289 | 1,162 |
| Portable MP3 players | 100 | 80 | 100 | 205 | 556 | 706 |
| Home radios | 348 | 351 | 326 | 300 | 289 | 245 |
| Total | 6,036 | 6,323 | 5,726 | 5,111 | 4,619 | 4,454 |
| Mobile electronics | ||||||
| Aftermarket autosound | 2,070 | 2,169 | 2,098 | 2,211 | 1,904 | 1,882 |
| Mobile video & navigation | 273 | 293 | 429 | 422 | 517 | |
| Wireless telephones | 6,066 | 8,995 | 8,651 | 8,106 | 9,163 | 11,504 |
| PDAs | 875 | 1,265 | 1,077 | 875 | 759 | 657 |
| Family radio services | 306 | 418 | 461 | 251 | 235 | 201 |
| Pagers | 660 | 750 | 790 | 810 | 729 | 675 |
| Aftermarket vehicle security | 205 | 218 | 266 | 265 | 260 | 255 |
| Radar detectors | 165 | 170 | 170 | 134 | 123 | 120 |
| Factory installed autosound | 2,610 | 2,700 | 2,850 | 2,950 | 3,245 | 3,569 |
| Total | 12,957 | 16,958 | 16,656 | 16,032 | 16,840 | 19,379 |
| Home information products | ||||||
| Cordless telephones | 1,808 | 1,562 | 1,960 | 1,261 | 1,139 | 976 |
| Corded telephones | 483 | 386 | 294 | 266 | 251 | 223 |
| Telephone answering devices | 1,044 | 984 | 1,062 | 1,060 | 1,181 | 1,148 |
| Caller ID devices | 64 | 54 | 35 | 20 | 11 | 8 |
| Fax machines | 455 | 386 | 349 | 297 | 242 | 160 |
| Personal word processors | 240 | 240 | 97 | 36 | 13 | 6 |
| Personal computers | 16,390 | 16,400 | 12,960 | 11,523 | 12,458 | 13,093 |
| Computer printers | 4,500 | 5,116 | 5,245 | 4,829 | 4,196 | 3,799 |
| Aftermarket computer monitors | 1,505 | 1,908 | 2,173 | 1,670 | 1,497 | 1,492 |
| Modems/fax modems | 1,460 | 1,564 | 1,564 | 1,445 | 1,419 | 1,386 |
| Digital cameras | 1,207 | 1,825 | 1,972 | 2,794 | 3,421 | 4,184 |
| Other computer peripherals | 1,440 | 1,950 | 2,150 | 2,256 | 2,425 | 2,563 |
| Computer software | 3,930 | 4,480 | 5,062 | 4,961 | 5,060 | 5,162 |
| Total | 34,525 | 36,854 | 34,924 | 32,419 | 33,312 | 34,200 |
| Blank media | ||||||
| Blank audio cassettes | 208 | 162 | 129 | 98 | 87 | 70 |
| Blank video cassettes | 590 | 351 | 357 | 602 | 569 | 507 |
| Blank computer media | 900 | 1,200 | 1,550 | 1,600 | 1,800 | 2,025 |
| Total | 1,698 | 1,713 | 2,036 | 2,300 | 2,456 | 2,602 |
| Accessories & batteries | ||||||
| Electronic accessories | 1,398 | 1,356 | 1,378 | 1,500 | 1,635 | 1,782 |
| Batteries | 3,620 | 4,943 | 4,590 | 4,960 | 5,406 | 5,730 |
| Total | 5,018 | 6,299 | 5,968 | 6,460 | 7,041 | 7,512 |
| Electronic gaming | ||||||
| Electronic gaming hardware | 2,250 | 2,700 | 3,250 | 3,750 | 3,188 | 2,709 |
| Electronic gaming software | 5,100 | 5,850 | 6,725 | 7,375 | 7,744 | 8,131 |
| Total | 7,350 | 8,550 | 9,975 | 11,125 | 10,932 | 10,840 |
| Home security | 1,660 | 1,750 | 1,820 | 1,965 | 2,055 | 2,123 |
| Grand total | 85,507 | 96,373 | 93,711 | 94,177 | 96,350 | 100,988 |
FIGURE 2.1
DVDs, batteries, and other accessories with a wholesale value of $9.5 billion, up about 8% from $8.8 billion in 2002. Other growth categories included mobile electronics, up 5% from $16 billion in 2002 to $16.8 billion in 2003; home security products, up 4.6% to nearly $2.1 billion; home information products, up 2.8% to $33.3 billion; and video hardware, up 1.8% to $19.1 billion. Sales of electronic gaming declined 1.7% to $10.9 billion, and home audio fell 9.6% to $4.6 billion. (See Table 2.3.)
Making projections for 2004, the CEA anticipated demand for cellular telephones, onboard navigation systems, and car audio systems to boost sales of the mobile electronics category by more than 15% to $19.4 billion, and forecast blank media sales to grow by 6.5% to $2.6 billion, while video equipment sales were expected to increase 4.2% to $19.9 billion. (See Table 2.3.)
Video Equipment and Cameras
Sales of new flat-screen, high-definition televisions were growing as prices came down and more digital and high-definition television channels were made available. According to a survey conducted by the NPD Group in March 2004, 6% of televisions sold during that month were flat-screen LCD models and 1% were the plasma type, while 9% were projection televisions. With the cost of such equipment still considerably higher than that of conventional analog models, the market penetration of such equipment rose sharply with income. In households earning less than $50,000 per year, 6% reported having projection equipment and less than 1% plasma, while in households with income greater than $100,000, 19% claimed ownership of projection TVs and 4.3% had plasma sets.
In several video and imaging device categories, the sales growth of new digital products far outstripped that of their analog predecessors. Digital videodisc (DVD) player sales continued to grow rapidly, while sales of analog videocassette recorders (VCRs) fell sharply. Another popular new device was the digital camera, which allowed instant viewing of photographs and gave users the option of either printing or e-mailing copies. In addition to offering improvements or new capabilities in imaging, the new technology also permitted the devices to be smaller, sleeker, lighter, and more portable.
In 2003, according to the Photo Marketing Association International report Photo Industry 2004: Review and Forecast, sales of digital cameras topped those of film cameras for the first time. During the year Americans bought an estimated 12.5 million digital cameras versus 12.1 million film models. For 2004 the organization projected sales of 15.7 million digital cameras versus just 10.6 million film cameras. (See Figure 2.1.) Sixteen percent of digital cameras bought in 2002 were purchased as replacements for film cameras, and half of consumers surveyed reported that they would buy a digital camera as a replacement for their film camera if it were to break.
According to Photo Industry 2004: Review and Fore-cast, one-time-use film cameras continued to be the industry's best seller, hitting an estimated 211 million units sold in 2003, up from 162 million in 2000 and just fifty-four million in 1995. (See Figure 2.2.) The total number of rolls of film purchased during the year was dropping, however, to an estimated 816 million in 2003 from 888 million in 2002, which included single-use camera
FIGURE 2.2
FIGURE 2.3
sales. (See Figure 2.3.) At the end of 2003, 31% of U.S. households owned digital cameras, and this was expected to increase to 42% by the end of 2004.
Telephone surveys conducted by the CEA and published in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, found that U.S. households have growing numbers of video products of all kinds. In 2004, 98% of homes had color televisions and more than two-thirds had a TV with stereo sound. Fifteen percent of American households had DVD players at the beginning of 2001, but by January 2004 fully half did. Direct-to-home satellite systems also grew in popularity—in January 2001, 16% of homes had one, but by January 2004, 24% of households had them. In 2004, 54% of Americans had camcorders, up from 39% three years earlier. (See Table 2.4.)
Audio
At the same time that video equipment sales were increasing, sales of audio products were falling. According to the CEA in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, from 2002 to 2003 sales of portable audio equipment dropped from $1.5 billion to $1.3 billion in wholesale dollars, sales of separate audio components fell from $1.2 billion to $960 million, and compact audio system sales dropped from $965 million to $656 million. Home theater-in-a-box systems held relatively steady, slipping from $896 million to $860 million, while the one bright spot was sales of MP3 players, which can store hundreds of songs digitally in a unit smaller than the size of a pack of cigarettes. Sales in this category increased from $205 million in 2002 to $556 million in 2003, and the CEA projected they would rise further in 2004, to $706 million. (See Table 2.3.)
Although wholesale revenues were falling, the CEA found that between January 2001 and January 2004 the number of American households with audio products increased. During this period the number of homes with personal portable compact disc players grew from 28% to
TABLE 2.4
| Household penetration of consumer electronics products, January 2001–January 2004 | |||||||
| (By percent) | |||||||
| January 2001 | June 2001 | January 2002 | June 2002 | January 2003 | June 2003 | January 2004 | |
| SOURCE: "U.S. Household Penetration of Consumer Electronics Products," in U.S. Consumer Electronics Sales & Forecasts, 1999–2004, Consumer Electronics Association, 2004 | |||||||
| All television | 98 | 98 | 98 | 98 | 98 | 98 | 98 |
| Color TV | 98 | 98 | 98 | 98 | 98 | 98 | 98 |
| DTV | 1 | 1 | 2 | 3 | 4 | 5 | 8 |
| VCR decks | 94 | 94 | 94 | 94 | 92 | 89 | 87 |
| Monochrome TV | 41 | 40 | 40 | 39 | 39 | 38 | 37 |
| Color TV with stereo | 69 | 70 | 70 | 70 | 70 | 71 | 71 |
| Camcorder | 39 | 40 | 42 | 46 | 49 | 52 | 54 |
| Projection TV | 15 | 15 | 15 | 16 | 18 | 18 | 19 |
| All LCD TV | 12 | 12 | 12 | 13 | 13 | 14 | 14 |
| TV/VCR combinations | 21 | 22 | 22 | 22 | 23 | 25 | 25 |
| DVD player | 15 | 21 | 25 | 29 | 35 | 41 | 50 |
| Direct-to-home satellite | 16 | 16 | 18 | 20 | 21 | 22 | 24 |
| Mobile electronics | |||||||
| Electronic car alarm | 30 | 31 | 31 | 31 | 31 | 31 | 31 |
| Wireless telephones | 59 | 63 | 64 | 66 | 68 | 69 | 70 |
| Pager | 21 | 20 | 19 | 18 | 17 | 17 | 17 |
| Car CD player | 30 | 35 | 40 | 45 | 52 | 54 | 54 |
| Home office products | |||||||
| Corded phone | 96 | 96 | 96 | 96 | 96 | 96 | 96 |
| All CD including CD-ROM | 75 | 76 | 77 | 78 | 78 | 79 | 80 |
| Telephone answering device | 77 | 77 | 78 | 78 | 78 | 78 | 78 |
| Cordless phone | 81 | 81 | 81 | 81 | 81 | 81 | 81 |
| Personal computers | 58 | 59 | 60 | 61 | 62 | 64 | 66 |
| Computer printers | 54 | 56 | 57 | 57 | 58 | 61 | 64 |
| Computer with CD-ROM | 57 | 59 | 60 | 60 | 61 | 62 | 62 |
| Digital camera | 18 | 20 | 22 | 25 | 28 | 31 | 33 |
| Multi-line phone | 23 | 23 | 23 | 24 | 25 | 25 | 25 |
| Modem or fax/modem | 55 | 55 | 58 | 59 | 60 | 62 | 64 |
| Home fax machines | 12 | 12 | 12 | 12 | 12 | 11 | 11 |
| Caller ID equipment | 27 | 28 | 29 | 30 | 31 | 32 | 32 |
| Audio products | |||||||
| Home radios | 98 | 98 | 98 | 98 | 98 | 98 | 98 |
| MP3 players | 2 | 3 | 4 | 7 | 8 | 10 | 13 |
| Home CD players | 57 | 57 | 57 | 57 | 57 | 57 | 57 |
| Rack or compact audio system | 43 | 43 | 43 | 43 | 42 | 41 | 40 |
| CD boombox | 40 | 42 | 44 | 47 | 52 | 57 | 61 |
| Personal portable CD player | 28 | 30 | 33 | 36 | 40 | 46 | 52 |
| Home theater system | 23 | 24 | 25 | 27 | 28 | 30 | 32 |
52%, and those with home theater audio systems jumped from 23% to 32%. Personal MP3 players such as the Apple iPod increased in penetration over the three years as well, from 2% of homes to 13%. (See Table 2.4.)
Video Games
After a peak sales year of $11.1 billion (wholesale) in 2002, video game sales dropped in 2003 to $10.9 billion and were projected to fall slightly again during 2004 to $10.8 billion, according to the CEA. (See Table 2.3.) A study of retail purchases by the marketing information company NPD Group, found that consumers spent $11.2 billion at retail on video games and equipment in 2003, representing a drop of 4% over 2002's record $11.7 billion. A 27% decline in console hardware sales was a major factor in the decline, with growth occurring in other categories including console software, up 14%, portable game software, up 19%, and portable gaming hardware, which increased 54% to $750 million, up from $490 million in 2002.
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